- #VOXENGO DECONVOLVER 64 BIT#
- #VOXENGO DECONVOLVER GENERATOR#
- #VOXENGO DECONVOLVER SOFTWARE#
- #VOXENGO DECONVOLVER FREE#
#VOXENGO DECONVOLVER FREE#
Reaper has one built in, but I have found that it does not work nearly as good as Voxengos free Deconvolver.ġ) record acoustic guitar and electric/acoustic DI signalĢ) Use Mfreeformequalizer to match the spectrums of the two sources (The parameter Range should be maxed out, and you have to play with smoothness to get the right balance between a detailed tone match and overly phasey sounds)ģ) Optional: add a 200 ms reverb to the DI sound. You need to use a deconvolution program to do that. Also, I have a home studio with different mics and stuff, and I like the idea of tone matching 'per song'.
#VOXENGO DECONVOLVER SOFTWARE#
I have used this plugin to tonematch my acoustic guitar - I struggle to get as good results as Moke's acoustic simulation, but this plugin takes me close (I am pretty sure, the software is adequate, what is lacking is my experience and ability). The demo is here the demo of MfreeformEqualizer starts at 13:05. I have been searching for alternatives, and this is the best I have found I have also said numerous times that if Fractal released the tone match feature as a VST or stand-alone program, I would buy it, instantly.
#VOXENGO DECONVOLVER GENERATOR#
#VOXENGO DECONVOLVER 64 BIT#
The other problem we may face is the input or the output bit-depth incompatibility of the recorded and the recovered files. This poses the difficulty of recovering the impulses conveniently and with minimal user effort. In many cases during some stage of the impulse capture, we typically have a rather large set of recorded test tones that were run through some device or mic'ed in some room. This enables us to use the sound of high-end reverb units, real-world rooms, halls, cathedrals, synthetic reverbs and other sources, including non-reverb ones, without any hassle and in a uniform way using only a single program or a plug-in module.Īlthough there are many different sources of impulse responses, we also face the difficulties of acquiring these so they can be used seamlessly in any software environment. With convolution, we have an opportunity to capture the sound of anything in the world that can generate a reverb and use these sound impulses freely in any situation imaginable. Recently, sampling (convolution) reverbs have become more and more in demand.